![]() ![]() This allowed the team to use dynamic timelines that could be easily updated as soon as a render had been completed, making it a simple, streamlined process from start to finish. ![]() All of the comp work was created in Foundry Nuke, and VFX editing and management were in Nuke Studio. The project was three months in the making, with most of that time spent on animation. As we were creating the scenarios we had to adapt and make changes when certain games became available in different territories, adapting the story and journey Oscar takes with each development.” This had to be optimized so that you had game value at the same time as being able to reveal the game in its entirety, as well as making it a fun continuous journey that Oscar could go on and progress with the audience. ![]() progressing into a new game environment in each section. Watts explains the idea behind the spot: “We wanted to create a seamless, fun journey that Oscar could go through in 30 seconds. With Watts also working as VFX supervisor on the project, Freefolk’s head of color, Paul Harrison worked his magic on the grade with Laura Ricketts serving as VFX producer and Harin Harani as CG supervisor. In the commercial, directed by Freefolk’s Jason Watts for McCann Manchester, an animated character the size of a board game piece progresses through four game worlds: Guess Who?, Monopoly, Hungry Hungry Hippos and Ka-Blab! Following its work on last year’s Christmas commercial for Smyths, Freefolk have animated the world of Monopoly and more in an energetic spot for Hasbro Gaming and Smyths Toys.
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